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Tuesday, March 15, 2011

i3DTutorials™ releases -- Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline


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+ i3DTutorials™ announces their latest training product for the Unity game engine, “Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline ™". This new offering from i3DTutorials™ teaches the advanced concepts and production workflows needed to create triple AAA next-gen games with the powerful Unity3D engine. The latest i3DTutorials offering of high end training for the Unity engine covers the production pipeline workflow between Unity, Autodesk Softimage, and ZBrush. Discover production workflows, techniques, tips, and tricks designed for speed, ease, and efficiency. Learn how to create low poly realtime assets for games through the eyes of an artist, while also adhering to technical restraints that are crucial to developing proper and efficient geometry. Integrating ZBrush into your workflow, considered by many as a crucial component of game production pipelines in today’s industry, learn and understand how to take advantage of the raw power of ZBrush to import models from Softimage and sculpt them to create high resolution objects that can be used to create stellar graphics for your Unity productions. Data asset exchange, the process of moving and piping data from one software environment to another, is also covered, showing you how to successfully get your models across all of these powerful pieces of software easily, efficiently, and painlessly. Addressing the need and demand for professional Unity3D training, “Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline ™” teaches the techniques needed to truly take advantage of the power of the Unity3D engine and bring your games to life- in AAA next-gen quality. i3DTutorials will be releasing versions of this training product for 3dsMax and Maya very soon. For more details, please - Click Here

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