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Wednesday, March 09, 2011

Visual FX for Games: Real-Time Effects


+ This week, The Gnomon Workshop releases Visual FX for Games: Real-Time Effects using Unreal Engine 3 by Ubisoft senior effects artist, Maxime Deleris. Max unveils an arsenal of amazing techniques for achieving believable real-time effects in the UDK. Using a combination of tools, such as 3ds Max, After Effects, Photoshop, and FumeFX, he assembles effects such as fire and smoke, explosions with debris, bullet hits and muzzle flashes, along with atmospheric effects.
Max relies on his extensive experience to clearly and concisely walk you through the process of generating your very own effects in Unreal 3. In this DVD, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, using the UDK Unreal Engine 3. He shows how to use Adobe Photoshop®, AfterEffects®, FumeFX and 3ds Max to create textures, and demonstrates essential methods for efficiency and optimization of visual effects to be used in a video game. Watch as Maxime deconstructs numerous realistic effects such as smoke, fire, explosions, muzzle flashes, bullet impacts, and more.
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