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Thursday, April 21, 2011

Luxology Ships modo for SolidWorks Kit


+ For years, SolidWorks® users have been achieving stunning photorealistic images of their designs by leveraging the PhotoView 360 application, built with Luxology® rendering technology. Today, Luxology is excited to announce a new tool that facilitates the use of the company's award-winning modo® software for advanced visualization by SolidWorks users. The new modo for SolidWorks Kit simplifies the importation of SolidWorks models into modo while maintaining user interface conventions familiar to SolidWorks users. The modo for SolidWorks Kit expands modo's native functionality with additional options for efficiently importing parts and assemblies while providing flexibility on how the model is organized for visualization purposes. Inside modo, users are presented with a familiar SolidWorks-style layout and navigation controls, along with drag and drop support for changing materials and selecting lighting environments. The modo for SolidWorks Kit is available immediately for the price of USD $299. The Kit is available for the Windows version of modo 501 and is compatible with sldprt, sldasm files from SolidWorks (2009, 2010 and 2011). To learn more about modo 501, please visit Luxology's website at www.luxology.com.

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Phoenix FD in Action


+ Chaos Group is pleased to announce that a new series of Phoenix FD videos, created by VFX Technical Director and Autodesk Certified Instructor Michael McCarthy, is now available. A series of short videos show simulation of water, smoke and more using the Phoenix FD plug-in. Phoenix Fluid Dynamics combines a grid based simulator with outstanding rendering capabilities that accurately reproduce fluid behavior. It’s the solution to rendering waves breaking along a shore, a lit candle, or an explosive cloud of smoke – just to name a few. The plug-in’s many features, which can imitate processes like pressure decay, thermal radiation cooling and mass-temperature dependence, have been captured in a series of videos. McCarthy, whose background includes work in the broadcast, feature film and gaming industry, introduces Phoenix FD with a set of tutorials that walk you through the basics of flames, fluid maps and liquids. He then demonstrates examples of possible simulations in sixteen short video clips. Such simulations include the liquid simulation of a fountain, liquid fuel to flames, and particle flow from an explosion. To watch all McCarthy’s videos and receive updates on Phoenix FD, please register here

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Environment Art Direction for Games with Cecil Kim


+ Today, The Gnomon Workshop releases an amazing DVD series from renowned visual development artist Cecil Kim. This two volume series, titled Environment Art Direction for Games will guide you through Cecil's production workflow, beginning with ideation, thumbnail, and sketching phases in Volume 1: Ideation Sketching, through tonal and full color painting in Volume 2: Painting Concepts. Throughout both DVD's, Cecil discusses not only the technical and artistic process he uses to create his amazing environment concepts, but also what makes these techniques and processes so successful in a production environment.
In this first DVD of a series, Cecil will demonstrate how he quickly produces various design options using traditional drawing tools such as markers, ink pens and mechanical pencil. Cecil will guide you through more than eight environment production sketches describing how he creates various drawing concepts to support creative leads and a production team on a daily basis. He will begin with concepting the main fortress buildings for a game level idea, continue with rough thumbnailing of the organic building profile, and also create a hi-level production vista shot of a city concept using pencil. Street angle environment layout and futuristic design are explored as well. Learn how Cecil establishes perspective layout, filling it with architectural details, as well as how he designs the surface of the abstract shapes he initially starts with.

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Wednesday, April 13, 2011

Maxwell Render plugin for Bonzai3d


+ Next Limit Technologies, creators of Maxwell Render and AutoDesSys, makers of Bonzai3D, are excited to announce a new plugin for Bonzai3d users. The new plugin will now allow Bonzai3d users to render with Maxwell Render directly inside their platform. Through the plugin, users can convert materials between the two programs as well as view Maxwel materials directly inside Bonzai3d. B3d is a new 3D modeler that is quick, easy to use but quite powerful and very robust. Designers can use B3d for both conceptual and sketching stages of their projects/workflow. The CAD accurate models can then be used further down in the pipeline for final renders, construction design, fabrication and animation. Embedded tutorials make it easy to use while its robust geometry standards make it a choice for professionals.
>>
download demo

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Rotary Cartoon Awards competition


+ We would like to invite cartoonists to participate in the Rotary Cartoon Awards competition this year. For 23 years the Bunker Cartoon Gallery in Australia has held a national and international cartoon competition and this year the competition is the largest cartoon competition to be held in Australia. The competition is designed to recognise the best of Australian and International cartoons with prizes totalling over $10,000. The Rotary Cartoon Awards are sponsored by the Rotary Club of Coffs Harbour City to raise funds for various Rotary charities and to promote cartooning through the Bunker Cartoon Gallery. Please go to www.rotarycartoonawards.com.au for further information and complete the entry form. Entries close on the 31st May 2011.

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V-Ray 2.0 for Maya Goes Beta


+ Chaos Group of Sofia, Bulgaria, leader in the development of software solutions for the computer graphics industry, released V-Ray 2.0 for Maya Beta, with plans for a final release in late April. Now with interactive rendering on CPU and GPU, Maya users can expect faster, more powerful rendering in V-Ray 2.0 for Maya. A few of the many enhanced and new features in this version include:
• V-Ray RT and V-Ray RT GPU
• Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc)
• Faster rendering of render-time subdivision surfaces, VRayFur and Maya hair
• Python access to the V-Ray scene
• VRayCarPaint material
• VRayToon shader
• And a lot more....Detailed information and a full feature list for V-Ray 2.0 for Maya can be found here. V-Ray 2.0 for Maya Beta is available to all existing V-Ray 1.5 for Maya customers, as well those who pre-order V-Ray 2.0 for Maya. Pre-orders begin immediately and are available through any authorized Chaos Group reseller.

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"Characters Made Easy" tutorial series for ZBrush


+ The Third Guild is pleased to announce the immediate availability of “Characters Made Easy. Part 2: Texturing” for ZBrush. This extensive training volume focuses on texturing in Pixologic's ZBrush software. It includes 36 videos that provide over 12 hours of lessons in high-definition (1280 x 800px) which cover a wide variety of topics and tools related to texturing including the use of Polypainting, Texture Maps, ZAppLink, Projection Master and Uvmaster, as well as, the use of Photoshop to create textures for use in ZBrush. This is the second in a series of exctiting “Characters Made Easy” tutorials, by VFX artist Martin K. Krol, that are ideal for anyone from beginners -to- those of an intermediate level looking for a deeper understanding of the ZBrush toolset. This tutorial series is available now as a digital download from The Third Guild for a discounted launch price of £23.60.
>> more information

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