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Monday, September 12, 2011

SP Effects announces Todd Palamar’s latest book Maya Studio Projects Photorealistic Characters


+ Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more.
• This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games
• Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing
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LumenRT 1.3 Now Shipping


+ e-on software the leader in 3D sky, light and nature technologies, today announced the availability of a new update for LumenRT Review for SketchUp, the company's revolutionary new real-time 3D product for the visualization of architectural projects. The new release adds support for SketchUp "Face Me" billboards together with the ability to add the user’s company logo on LiveCubes. Billboard objects always face the camera and can dramatically improve performance by allowing complex objects to be defined with far fewer polygons while maintaining a 3D look and feel. Billboard support is particularly handy for the creation of plants, bushes, grass fields, or when adding people in the scene. LumenRT LiveCubes are rapidly becoming a popular medium in many Architectural firms to present attention-grabbing projects to clients and associates. The ability to add a firm’s logo directly to the LiveCube helps to further enhance corporate identity and brand image. To gain better insight into how LumenRT operates, a set of sample LumenRT LiveCubes™ and some electronic documentation is available for download at www.lumenrt.com/download.

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Golaem Crowd 1.2 supporting V-Ray rendering


+ Golaem announces Golaem Crowd 1.2, the latest update to its crowd simulation software for Autodesk Maya. Golaem Crowd 1.2 now support Chaos Group V-Ray rendering engine by generating .vrscene files for the characters and providing a dedicated procedural plugin.In order to support industry standards and improve performances, Golaem Crowd is now using Disney Partio as its particle format. Golaem Crowd characters can now navigate by using a route, defined as a list of waypoints points. You have the control back, while still getting the benefits of automatic path-finding and avoidance.
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