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Monday, May 12, 2008

Morph-O-Matic v2 *



+ Di-O-Matic, a leading developer of character animation software, is proud to release today the new edition of the award-winning Morph-O-Matic. The Morph-O-Matic, is industry standard morphing extension for 3ds max, has been designed from the ground up as a tool to assist modellers, animators and technical directors in creating complex morph setups and animations. Morph-O-Matic provides many benefits over the build-in morpher of 3ds max. More importantly, no matter how complex the model or how numerous the targets, Morph-O-Matic will provide you with instant results every time.
Now, Morph-O-Matic also provides you with the ability to create pose presets, allowing you to easily re-use a combination of morph targets. In addition to fully supporting the latest versions of 3ds max (2008 and 2009) in both 32 bit and 64 bit, Morph-O-Matic newest version sports many new features including:
· Faster morphing calculation speed
· Enhanced user interface for animators
· Ability to use modifier stack result as morph target
· Auto Reload Target per channel
· Improved .mom file features
· Additional MaxScript commands
· Correction of malfunctions from the previous version
· Much more
“The key benefit of using Morph-O-Matic is that it is a huge increase in productivity for both animators and character setup artists. I really recommend Morph-O-Matic as THE tool for studio animating with morph targets in 3ds max.” revealed Luis San Juan from Nexus Production. “On the animation side: the increase of speed, been able to play facial animations in real time and having a floating window for each character simultaneously allowing you to animate a few characters at the same time make live much easier. The new pose system saves a lot of time in reusing poses too.” He continues: “On the character setup side: it’s like having all the small options you always wanted to have in morpher, the ability to keep the targets in the modifier, the negative target, independent limits for each morph." To learn more about Morph-O-Matic or to download a trial version visit:
www.di-o-matic.com

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Friday, May 09, 2008

RayFire For 3D Studio MAX **



+ Just got word in from Anselm von Seherr, FX artists from Germany and the Producer of RayFire; about the release of new version 1.33 of RayFire plugin Scripts for 3ds MAX 9, 2008 and Max 2009. RayFire Tool gives You ability to shoot, destroy, demolish, crash, ruin, break down, cause havoc, blow up, burst, detonate, explode...You have always dreamed of to do in Max...It gives your VFX Department a fast and easy to use impact and destruction tool at hand for the cost of less then $200USD. Some of the RayFire Features Includes; # Fragmentation. Allows you to fragment geometry objects. # Reactor Explosion. Allows you to realistically explode objects. # Reactor Hit. Creates realistic physical interaction of impact objects with bullets. # Displace. Automatically subdivides impact faces and creates detailed animated dents. # Holes. Creates holes and destruct Impact objects piece by piece totally in real time. # Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object. # Various effects, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself. For more information and trial download, please visit - www.mirvadim.com

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Tuesday, May 06, 2008

MAX2AE Version 3.0 *



+ Boomer Labs announces the release of MAX2AE Version 3.0. Building on the tremendous popularity of their essential production tool that provides a seamless bridge from Autodesk Media and Entertainment’s 3ds max to Adobe’s
After Effects, Boomer Labs has expanded MAX2AE to further improve the workflow between these two popular applications. MAX2AE already supports exporting individual camera, light and helper layer information, and Version 3.0 extends this creative freedom by supporting the export of all of these 3d objects from 3ds MAX into After Effects with a single operation. MAX2AE Version 2.0 also delivers an industry first; importing AE compositions into 3ds max. MAX2AE Version 3.0 extends this functionality further by supporting 3ds max Particle Systems and Space Warps. Also new with this release is Autoscaling which lets the user automatically match the scale of their scene between the two applications. MAX2AE Version 3.0 has an extensive increase in functionality, Including features like: #Ability to export Particles as layers, nulls or lights, # SpaceWarp support, #Automatic scene scaling, #3ds max 2009 support, #Support for 23.976 fps HD drop frame format, #Improved Windows system detection for AE scripts and many more.
>> Download MAX2AE - demo version

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Forest Pack 3.0 for 3ds MAX



+ Itoo Software has released a new version of Forest Pack, is a package of plugins for 3D Studio Max and 3D Studio Viz, designed to give a complete solution for creation of vast surfaces of trees and plants. All customers who bought Forest Pack Pro after November 1, 2007 will receive a free upgrade to the new version. Forest Pack 3.0 new features includes; Definable Geometry list, now Forest and Planes combined in a single plugin, Library browser, Density Falloff for Area Splines, Automatic detection of collisions, Animation support (only 3DS Max), including multiple random samples, Automatic creation of multi-materials, Improved shader for Mental Ray and many more.

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Monday, April 28, 2008

GhostPainter and psd-manager for 3ds Max 2009


+ cebas Computer, maker of finalRender®, today announced the release of GhostPainter 2.5.1 and psd-manager 2.0.2 updates for 3ds Max 2009.
What's New in GhostPainter 2.5.1?
- Composite Map
- 3ds Max 2009 support (32 bit and 64 bit)
- 3ds Max Design 2009 support (32 bit and 64 bit)
- Import all layers of a PSD file into the redesigned 3ds Max 2009
What's New in psd-manager 2.0.2?
- 3ds Max 2009 support (32 bit and 64 bit)
- 3ds Max Design 2009 support (32 bit and 64 bit)
- Iterative rendering option supported (3ds Max & 3ds Max Design 2009)
- Automatic configuration and arrangement of the new mental ray render
- elements in 3ds Max 2009
GhostPainter is the next generation of integration between Autodesk 3ds Max® and Adobe Photoshop®. It consists of a set of 3ds Max and Photoshop plug-ins that make a seamless fusion between these two applications possible. GhostPainter provides a solution for texturing, 3D painting and post-production as well as general workflow improvements around 3ds Max and Adobe Photoshop. For more informationon GhostPainter, CLICK HERE!
Psd-manager, is the first and most advanced PSD file exporter for 3ds max/VIZ available on the market. Now, you can read just nearly every thing in the rendering with Adobe® Photoshop® or any another application that supports PSD files. For more information on psd-manager, CLICK HERE!

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Friday, April 25, 2008

ThinkingParticles 3.0 DEMO and finalF/X 1.5 Recompile for 3ds Max 2009


+ cebas Computer, maker of finalRender®,today announces the release of the new ThinkingParticles Demo version. cebas has also announced the release of finalF/X 1.5 Recompile for recently released 3ds Max version 2009.
Cebas makes your ThinkingParticles Demo experience as close to the full version as possible. However, as you know, there have to be some restrictions in a Demo Version. As Thinking Particles is a vast and very powerful application, 30 days may not be adequate to evaluate and learn. Cebas choose instead, to limit some of the features to allow you to work with ThinkingParticles for as long as you like. These features are mostly production environment and rendering restrictions, so we hope they will not affect your learning and ability to experience the full power of ThinkingParticles. For more information on, ThinkingParticles - click here.
finalF/X Bundle is made out of a collection of powerful plug-ins for 3ds Max. Each one of these plugins is now 3ds Max 2009 compatible. For more information on finalF/X, - Click here.

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Monday, April 21, 2008

Facial Studio v2 for 3ds MAX*



+ (Montreal, Canada : PR) – Di-O-Matic, a leading developer of character animation software, is proud to release today the new version of Facial Studio (3ds max edition). Offering more than 500 controls covering the entire creation process of a 3d head, Facial Studio is for far more than just modelling, it’s a comprehensive suite of tools designed to help you achieve better facial animation results in less time than ever before. All of this, directly within 3ds max. From modelling to muscle-based deformations, including texture map libraries and everything in between: Facial Studio does it all with its intuitive interface that will have you creating amazing heads in only minutes.
In addition to fully supporting the latest versions of 3ds max (2008 and 2009) in both 32 bit and 64 bit, Facial Studio (3ds max edition) v2 sports many new features including:
- New and Improved shapes and proportions for the default head
- Improved deformations including gender, ethnicity and phonemes
- New additional facial deformations
- Automatic Voice-O-Matic configuration, making lip-synching a Facial Studio head a breeze.
“I've worked with 3D face animation for over 20 years, created the first fully 3D music video using synthetic faces for Kraftwerk and taught the first course solely on facial animation at Stanford University.” explained Steve DiPaola. “I'm still around facial animation everyday but when I go home to do MY work I always turn to Facial Studio - it's fast, flexible and gives me professional results.” To learn more about Facial Studio (3ds max edition) or to download a trial version visit:
www.di-o-matic.com

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Tuesday, April 15, 2008

GrowFX - Plugin for 3ds MAX



+ GrowFX is a new system of plants 3d modeling and animating for 3D Studio Max developed by Exlevel. GrowFX (version 1.0) Priced at $499, can be ordered online. Exlevel boast; of its easy interface, essential set of parameters, which you can assign yourself, helps you to create different plants, from grass and big trees to forest land. With GrowFX you will create broadleaf-trees, conifers, palm trees, flowers, Ivy and many other vegetational compositions. Unique building mechanisms help to create creeping plants, entwining any scene objects, shearing plants of every possible shape. The plants bending round different obstacles. GrowFX is totally integrated with 3D Studio MAX and all the parameters can be animated, i.e. the wind animation, the plant growth and other animation. There is an opportunity of editing the parameters through MAXScript.

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Tuesday, April 08, 2008

Introducing Flood - 3ds Max Plugin


+ Flood is an inhouse tool developed by Frantic Films. Unlike Deadline, the public beta of Flood for 3ds MAx is still not available. Built on state-of-the-art computer graphics research, Flood is Frantic Films in-house fluid simulation suite that provides physically-realistic smoke and liquid effects. Flood allows users to adjust several properties including viscosity, density, surface tension and temperature to create specific fluid effects.
Flood integrates into Autodesk 3ds Max as a plugin and a standalone application, and provides visualizations tools to preview simulation results. Users can examine streamlines, vortices and flow patterns during simulation directly within 3ds Max to achieve the best in cutting edge liquid simulation. Flood has been used in production on Superman Returns, Cursed, Scooby Doo 2: Monster's Unleashed and several upcoming feature films. By combining computational fluid dynamics, simulation visualization, and artist focused scripted controls Flood provides an efficient production simulation pipeline and a flexible research platform. For more information and full features list - Click here

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Friday, April 04, 2008

GhostPainter 2.5 for 3ds Max



+ cebas Computer, maker of finalRender®, today announced the release of GhostPainter 2.5 for 3ds Max. The full version of GhostPainter is $345. All users that purchased GhostPainter within the last 2 months will get this update for free. GhostPainter 2.5 update now supports 3ds Max 9 and 2008 64 bit, as well as support for Adobe Photoshop® CS3 and CS3 Extended. GhostPainter 2.5 is the next generation of integration between Autodesk 3ds Max® and Adobe Photoshop®. It consists of a set of 3ds max and Photoshop plug-ins that make a seamless fusion between these 2 applications possible. GhostPainter 2.5 provides a solution for texturing, 3D painting and post-production as well as general workflow improvements around 3ds Max and Adobe Photoshop.
cebas Computer GmbH is a German developer of advanced 3D software 3ds max and other 3D applications, based near Heidelberg. With 14 years of experience in software development for the 3D market, cebas has become renowned for its quality and unique software products
serving graphics and animation studios around the world. More info is available at www.cebas.com and for more information about GhostPainter 2.5 for 3ds max, Please - Click Here!

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Wednesday, April 02, 2008

NodeJoe 1.0 for 3ds Max*



+ Thinking Apes GmbH has announced the release of NodeJoe 1.0 (commercial) for 3ds Max, free 30 days Demo Version is also available for download. Now, NodeJoe 1.0 Commercial with a ridiculously high prize tag of $450+ was
featured on our website some time last year, during its beta stages. Anyways, NodeJoe is a schematic material editor realized as a plugin for 3ds max™ that allows you a quick, clear and easy way of working with textures and materials. It uses the 3dsmax™ internal data structures to provide compatibility with all the materials and textures that work with 3dsmax™. The plugin provides an intuitive, clearly arranged graphical user interface to create, analyze and modify materials and textures within 3dsmax™. The working area is zoomable and draggable, presenting an interactive preview of materials, including all submaterials and sub textures, as well as showing their dependencies between each other. You can create connections between different materials by "drawing" directly on to the surface. The integrated automatic layout provides a clearly aligned diagram - at your fingertips. Nodejoe will give you a clear overview of the relationship between existing materials within the current scene. For more info and trial download, please - click here

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Friday, March 14, 2008

ThinkingParticles 3.0 for 3ds Max


+ Cebas Computer, maker of finalRender®, today announces the release of ThinkingParticles™ 3.0 for 3ds Max. Welcome to Release 3 of ThinkingParticles™. In our ongoing desire to serve the needs and expectations of our customers, cebas Computer now releases the next generation in ThinkingParticles™ for 3ds Max.
What's New in TP3.0?
- Enhanced User Interface and Workflow Experience
- Memory Node
- Newly Added Dynamic Nodes
- Enhanced Dynamic Nodes
- Vertex To Particle node
- Newly Added Initiator Nodes
- Newly Added Nodes: Reference System
- Playback Particle Exclude
- Enhanced and Added Right Click Menu Options
- Newly Added Tools Menu Section
- New and Enhanced Global Dynamic Properties and many more. For full features list of ThinkingParticles™ for 3ds Max, please visit cebas website : Click Here

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Tuesday, March 04, 2008

AfterBurn 4.0


+ Sitni Sati has released AfterBurn version 4.0, plugin for 3ds Max. Sitni Sati boast AfterBurn 4.0 delivers rendering speed improvements, workflow enhancements and modularity /extensibility. AfterBurn 4.0 is a $135 upgrade for existing AfterBurn 3.2 users. Users that have purchased AfterBurn 3.2 after October 1st 2007 are entitled for a free upgrade.
what’s new in AfterBurn 4.0:
- New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.
- AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light’s interface for atmospheric shadows (light’s “Atmosphere Shadows” option).
- FusionWorks support. AfterBurn will properly blend with FumeFX, ScatterVL Pro and Standard 3ds max Fog. FusionWorks support also brings output to FusionWorks Z-Depth Render Element as well as output to non-clamped colors, used in .exr, or .hdr file formats.
- AFC View is a new workflow improvement that allows users to edit all AFCs and Gradients from one place.
- Geometry Clipping option enables that particles that are contained inside geometry do not render outside of it.
- Completely reworked built in noise types are now in form of a plug-ins for AfterBurn that can also be developed by 3rd parties. New 3D Texture Map allows users to use 3ds max 3D Map as a noise generator inside AfterBurn.
>>
AfterBurn 4.0

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Saturday, February 23, 2008

nPower translator - Revit to 3ds Max


+ nPower's Revit to Max bi-directional translation solution provides your design visualization team the most advanced Revit to 3ds Max translation tools on the market today. nPower Software’s precise surface and solid modeling technology plugs directly into 3ds max enabling an accurate data transfer portal allowing you pass Revit data seamlessly back and forth between Max and Revit without polygonal data loss.
Experience the advantages of nPower translators
The 3ds Max nPower advanced visualization environment provides your Revit model with infinite resolution surfaces producing stunning photo-real surfaces that you can easily cut away and reveal without rendering artifacts. Easily create close-up renderings without conventional polygon faceting by easily controlling the level of detail on any selected Revit object. Compress your Revit model data structures to the absolute smallest memory footprint with our Power Cache technology giving you the extra space you need to render hi resolution large format images. Organize your Revit model in Max with our advanced Revit Material support by layer and an easy to browse instanced multi-sub object material. Collaborate with other CAD applications like Inventor and Rhino to produce highly accurate complex design and planning visualizations. Conceptualize freeform volumes, structures and shapes from furniture to light fixtures with the industry's most flexible solid modeler and then export them directly to Revit for dimensioning and construction. If you’re looking for a Revit to Max and back solution that will give you the edge in the world of architectural visualization then take our no risk 30 day free test drive and experience the nPower translation advantage.
Revit to Max Beta Download here

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Saturday, December 15, 2007

Plug-in for Animating Tanks


+ Craft Animations is releasing two