LOADING P A G E , please Wait..................


.
      


Friday, April 04, 2008

modo™ 302 for PC and Mac Users



+ Luxology® LLC today announced the immediate availability of modo™ 302, the newest version of its award-winning, artist-friendly 3D content creation software. Free for registered modo 301 customers, modo 302 adds new natural lighting capabilities, additional layered Photoshop file support, an animation Track View, new modeling tools and numerous other enhancements. Luxology is also making available the first version of the modo File I/O software development kit (SDK), which allows developers to import or export data directly from modo. modo 302 is available for both Mac OSX and Windows. To learn more about Luxology or modo 302, or to purchase the new version, please visit www.modo3d.com.
modo 302 combines a powerful, real-time subdivision surface modeling engine with an artist-focused set of tools that harness sculpting, painting and rendering technologies to expedite the creation of world-class 3D content. modo can also animate virtually anything within a scene, as well as import motion and deformation data from other software applications. This unique combination of a modern workflow and a fused toolset delivers increased productivity and performance for 3D artists working in a variety of disciplines, including game development, engineering and architectural design visualization, and CGI for print. modo 302 includes a large number of new and improved features. A detailed list can be found at www.modo3d.com.

Labels:

Friday, March 07, 2008

Luxology Highlights Use of modo in Marketing and Advertising Image Production


+ Luxology® LLC, makers of modo™, a modern, artist-friendly image generation software, today announced that it will host several high-profile advertising customers during CGAM 2008, a new CGI conference for advertising and marketing professionals. Featuring work from leading creative companies such as Alter, Schawk and Smoke and Mirrors, Luxology will demonstrate how modo’s artist-friendly toolset provides an ultra high quality solution for creating high-resolution images for a variety of print, illustration and broadcast projects. To see examples of marketing and illustration work created with modo, please visit Luxology’s online gallery at : Click here
In addition to customer demonstrations, Luxology’s President and Co-founder Brad Peebler will participate in a session about HDRI (high dynamic range imaging) during CGAM. To learn more about Luxology, modo customer demos and other CGAM activities please visit
www.luxology.com/ or stop by the company’s booth # 101. For more information on CGAM, please visit: www.cgamconference.com.

Labels: , ,

Friday, February 01, 2008

Digital-Tutors Unveils Introductory Guide to Learning modo


+ Digital-Tutors, a leader in video-based training, today announced the availability of ‘Introduction to modo’ - the second release in a new library of interactive training for emerging digital artists learning modo, the artist-friendly 3D software for PCs and Macs. ‘Introduction to modo’ provides over seven hours of project-based training and allows artists to easily learn the robust features available within modo, while adopting a creative workflow to modeling, sculpting, painting, animating and rendering. “‘Introduction to modo’ is a comprehensive learning tool for artists wanting build a foundation and learn all essential aspects of modo,” said Tanya Golubeva, Director of Emerging Media at Digital-Tutors. “It will also give artists a complete and full overview of modo’s modeling, painting, sculpting, animating and rendering tools as well as many other useful techniques,” said Golubeva.
Popular highlights from ‘Introduction to modo’ include: Interface overview, customizing the interface, navigating 3D viewport, modeling tools, mesh sculpting, slicing geometry, smoothing meshes, combining geometry, setting keyframes, editing keyframes with Graph Editor, blending texture layers, utilizing materials, light setup, global illumination, subsurface scattering, adjusting render settings, rendering multiple passes, cloning meshes, working with mesh items, bevel tool, 3D painting, texture layers for effects, UV layouts, morph maps, creating images inside modo, and using solid sketch. For a complete outline and detailed pricing information of ‘Introduction to modo’ visit: Click Here

Labels:

Saturday, January 19, 2008

modo 301 German City Roadshow 2008


+ maconcept, the SAE Institute and Luxology LLC has planed A roadshow (January 22-25th, 2008), which is taking place in Frankfurt, Cologne and Berlin, in the form of a series of demonstrations exploring all aspects of the modo software. The session will include a question and answer session and a workshop that will give attendees the opportunity to experience modo for themselves. The Session topics includes: modo philosophy, Subdivision surface modeling, UV editing, Sculpting, 3D painting and baking, Texturing and rendering, Animation, and Q&A /workshop. Attendees will receive a thorough overview of what modo offers as a 3D modeling and animation package, concluding with a Q&A session and informative workshop. Attendees can also see a preview of the upcoming modo 302.

Labels: ,

Friday, January 11, 2008

Cartoon Characters in modo 301



+ Digital-Tutors, a leader in video-based training, today announced the availability of 'Creating Cartoon Characters in modo' - the first release in a new library of interactive training for emerging digital artists learning modo, the artist-friendly 3D software for the PC and Mac. 'Creating Cartoon Characters in modo' provides over six hours of project-based training and guides artists through a time-saving approach to character creation, art direction, look development and the processes of modeling, texturing, and rendering cartoon characters using modo 301. Creating Cartoon Characters in modo training is available as a download and also ships on disc.
Highlights from 'Creating Cartoon Characters in modo' include: mesh sculpting, image-based sculpting, vector displacement, painting textures in modo, working in the shader tree, global illumination, constrain to background, copying and pasting polygons, reusing geometry, SDS subdivide, sub-d modeling tools, using morph maps to add facial expressions, using deformers, combining falloffs with other tools, combining images with effects in the shader tree, organizing the item list, using the Pen Tool, using Loop Slice, mirroring geometry, modeling with symmetry, using Element Move, selection methods, and additional lessons developed to teach artists the essentials of cartoon character creation with modo. For a full outline and pricing information of 'Creating Cartoon Characters in modo' visit: www.digitaltutors.com/store/product.php?productid=3425.

Labels:

Thursday, November 15, 2007

Luxology Bundles modo 301 Evaluation Software with New modo in Focus Video Series



+ Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced its new modo™ 301 evaluation version and modo in Focus video series. This bundle of software and eight high-resolution movies quickly orients new users to the artist-friendly toolset in modo. The evaluation software has 100% feature parity with the commercial version of modo, and includes an unlimited 30-day license for both the PC and Mac.
“This is a brand new on-ramp for anyone who is interested in learning more about modo,” said Brad Peebler, president and co-founder of Luxology. “We are not only offering a 30-day license to a feature-complete version of modo 301, we are including a highly approachable set of videos that really capture the essence of using modo.”
modo 301 is modern, artist-friendly 3D software that combines modeling, sculpting, painting, animation and rendering in a fused workflow for artists creating 3D content and final imagery for design visualization, creative imaging, game development, film and broadcast, educational and scientific purposes. A favorite tool among many designers and artists, modo’s innovative toolset offers one of the fastest paths to content creation and is a recipient of the renowned Game Developer Front Line Award (Best Art Tool category) for 2006.
The modo in Focus video album is designed to quickly introduce key modo concepts and workflows. It includes eight videos that cover everything from the modo user interface and terminology to specific 3D workflows that fully tap the power of modo. Containing over 148 minutes of high-resolution video narrated by Luxology’s Andy Brown, the videos quickly impart a sense of how modo can be used for modeling, sculpting, UV editing, 3D painting, animation and rendering. More than a tour, modo in Focus invites experimentation and includes a series of hands-on exercises to enhance understanding. The software and modo in Focus video album are sold together for USD $25 and can be downloaded immediately from
www.luxology.com/store/training_series07.aspx

Labels:

Thursday, October 25, 2007

Luxology Announces “The Alley” - New modo Tutorial Series


+ Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced “The Alley,” six new tutorials that explain how to harness modo™ modeling, painting and baking tools to produce efficient, high-quality 3D assets found in a gritty urban back alley. Featuring more than three hours of instruction by Luxology’s Andy Brown, the training videos offer expert guidance on using modo’s modern toolset to produce realistic, lightweight 3D objects and lush scenes that can be used in game, film and video production. The Alley videos can be purchased individually or in two separate albums that contain three videos each. They are available now on Luxology’s website: Click here

Labels:

Tuesday, September 11, 2007

Modo 301 Available World-Wide



+ Luxology® LLC today announced the immediate availability of modo® 301, the newest version of its award-winning, artist-friendly 3D content creation software. Available for both Mac OSX and Windows, modo 301 is a milestone release that features new sculpting and item animation, as well as extensive improvements to its modeling, painting and rendering toolsets. modo 301 combines a powerful, real-time subdivision surface modeling engine with an artist-focused set of tools that harness sculpting, painting and rendering technologies to speed the creation of world class 3D content. modo is now time-enabled, encouraging designers and artists to explore an unprecedented range of content creation alternatives as well as produce finished animation sequences from within modo or via motion................more about modo 301!!

Labels:

Thursday, September 06, 2007

New Modo 301 Sculpting Videos Available on Luxology TV


+ At last month’s SIGGRAPH Luxology previewed modo 301, and claimed that the new version would redefine what modeling is all about -- in part by integrating sculpting into a "traditional" modeling environment. Luxology also introduced www.Luxology.tv, the company’s searchable downloadable video site, where some amazing new sculpting videos from a modo 301 beta user have just been made available.

Labels:

Tuesday, August 07, 2007

Luxology TV @ modo


+ Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced Luxology TV, an innovative new online hub that allows the 3D community to exchange and view high resolution video clips on Luxology’s website. Luxology TV enables anyone to enhance their 3D learning experience by searching, selecting and immediately watching videos on a variety of subjects such as modeling, rendering, painting and sculpting.
Luxology TV is structured to quickly grow into a massive repository of training and presentation material on modo® and other topics pertaining to 3D content creation. The majority of videos are free. Commercial professional training materials from Luxology and third-party vendors will also be available for purchase. Luxology TV is now live and can be experienced by visiting www.luxology.tv.

Labels:

Wednesday, July 25, 2007

Firevector Atmoweld 1.0 for 3D Studio Max


+ Firevector Atmoweld is an very handy plugin tool for 3d studio Max. With Atmoweld all 3D Studio MAX scences can be exported to LightWave3D Object File (LWO). Exporting 3D Studio MAX scenes to LWO makes perfect sense when you need to share your work between 3ds Max and Newtek LightWave3D and/or Luxology Modo. There are several types of options that affect the result to be produced by Atmoweld Exporter. In particular before the export you can adjust validation, texture, material, and mesh options. All the settings are easily managed from Exporter's dialog. Firevector Atmoweld supports the following versions of 3D Studio Max: 5.1, 6.x, 7.x, 8.0.

Labels: , ,

Tuesday, July 10, 2007

modo™ Educational Site License



+ San Mateo, Calif. (July, 2007) — Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced a new educational site license program that allows schools and training institutions to implement modo’s award-winning modeling, painting and rendering software throughout a learning facility. Available for a set annual subscription fee of USD $4,500, the flexible site license program guarantees that schools always have the latest version of modo, and lets educational organizations deploy an unlimited number of modo licenses across both Macs and PCs.

“This offer is not only a great value, it also means
that schools have the freedom of installing modo anywhere without having to
track each installation,” said Immanuel Martin, sales manager at Luxology. “The
annual subscription is something schools have been requesting as it enables
continuous access to all updates that are released within the annual school
term, and it fits easily into the educational system’s budgetary processes.”

modo is an award-winning 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings. modo’s modern workflow and advanced toolset deliver increased productivity and performance for 3D artists working in a variety of disciplines including product design, architectural visualization, packaging design and a variety of entertainment industries. modo’s innovative and powerful artist-friendly toolset offers one of the fastest paths to creating great content for games and is a recipient of the renowned Game Developer Front Line Award.
For Pricing, Availability and more info, please visit www.luxology.com

Labels:

Thursday, June 14, 2007

Luxology Taps Bonjour Technology for Network Rendering in modo 301


+ Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced that it will be using Bonjour technology from Apple to power its upcoming modo 301 release. Bonjour is an open, standards-based networking technology that automatically connects electronic devices on a network, allowing them to interoperate seamlessly without any user configuration. One of the most advanced 3D content creation software products available for the Mac and PC, modo combines a powerful, real-time subdivision surface modeling engine with an artist-focused set of tools including 3D painting and a tightly integrated renderer that provides fully lit previews and extremely fast, production-quality rendering. Luxology will ship a comprehensive upgrade to modo that includes network rendering based on Bonjour in summer 2007.
Highlights of network rendering in modo 301 include:
- All Macs and PCs on the network are automatically detected. Up to 50 nodes are allowed under modo’s license agreement for incredibly cost-effective rendering.
- Rendering tasks from the initiating workstation are automatically parceled out to machines that have been placed in a ready-to-render mode. Visual feedback is provided on which portions of an image are being rendered on the network as the image generation progresses.
- Can be used to compute single high-resolution print images or to render out entire animation sequences and architectural walk-throughs.
A free 30-day, full-function evaluation version of modo 203 is available for immediate download from modo3d.com. To learn more about bonjour, please visit Apple’s web site at www.apple.com/bonjour/.

Labels: ,

Thursday, May 17, 2007

modo 301


modo 301 Deepens Core Functionality for Modeling, Painting and Rendering; Adds New Sculpting, Animation and Network Rendering Capabilities
+ Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced modo® 301, a major upgrade to its 3D content creation software for Mac OSX and Windows. A milestone on the modo roadmap, modo 301 is an “all systems grow” release that includes comprehensive improvements to modeling, painting and rendering and the addition of two new core capabilities: sculpting and item animation. Luxology plans to ship modo 301 during summer 2007.
“Our vision for modo has always been to allow artists to create 3D content without limits,” said Brad Peebler, president of Luxology. “The capabilities within modo have tripled since modo was introduced over two years ago. The amount of expanded and entirely new features available in modo 301 is a true testament to the strength of our underlying Nexus® architecture.”
One of the most advanced 3D content creation software products available, modo combines a powerful, real-time subdivision surface modeling engine with an artist-focused set of tools including 3D painting and a tightly integrated renderer that provides fully lit previews and extremely fast, production-quality rendering. Highlights of modo 301 include:

Comprehensive Release: modo 301 improves performance and strengthens capabilities across modo's core toolsets - modeling, painting and rendering - while further improving workflow. Two new core capabilities in modo have been added: true- 3D sculpting and the ability to animate items and their properties.
Precision Modeling and Sculpting: modo's world class subdivision modeler is further equipped to support the rapid creation of organic shapes and the construction of precise rigid models.
Fluid 3D Painting: Painting is now threaded for superior performance; paint strokes can seamlessly be applied across multiple images and even onto multiple UV maps.
“Unleashed” Rendering: The modo renderer now offers a new built-in capability for network rendering (cross platform) of high-resolution stills and animation sequences.
Superior Workflow: Artists and designers will enjoy even smoother workflow in modo due to further refinement of the physical user interface.
More details about modo 301, including a detailed video introduction to the software, are now on the Luxology website at www.luxology.com/whatismodo/301/. Additional information will be added as the company prepares its community for this new version of modo.

Labels:

Tuesday, March 13, 2007

modo 203


Tags: .
- Luxology® LLC today announced the immediate availability of its next-generation 3d software, modo 203. With enhancements to UV editing tools, faster rendering speed and a new DXF translator plug-in, modo 203 offers significant performance and workflow improvements to its worldwide base of modo customers, and provides one of the fastest paths to creating high-quality 3D content for game development, design visualization, film visual effects, video production and graphic arts. Registered
modo 202 customers receive the modo 203 update free of charge, and a free 30-day full-featured evaluation version is available for immediate download...........find more info!!

Labels:

Wednesday, January 10, 2007

Luxology modo™ 202 wins prestigious Front Line Award


- Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced that modo™ 202 was chosen as the “Best Art Tool” in the ninth annual Front Line Awards competition. The awards are bestowed by the CMP Game Group’s Game Developer magazine in a competition that honors excellence and innovation in hardware and software for programming, art, audio and game components. Winners were selected for their ability to advance the art of game