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Sunday, October 14, 2007

VRay Standalone Realtime rendering preview


+ Just got a tip-off from Ricardo Derikx, about the early leak on real time rendering in vray standalone. Formally speaking; The featured amateurs video is from Chaos Group usergroup meeting at Siggraph 2007, showcasing the Technology preview of an early version of V-Ray standalone realtime rendering.

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Friday, June 08, 2007

ArchShaders vol. 2 for V-RAY



+ Just got an email from Evermotion team, notifying us about the release of Archshaders Vol.2. The new Archshaders features 1000 professional shaders with about 850 textures (including diffuse, specular, glossiness and normal bump maps). You will find here everything you need. Bricks, glass, wooden floor, stone paving and much more. With Archshaders you will be able to build scenes faster than before. Just pick and use. Archshaders vol.2 is only compatible with 3ds max 8 or higher and VRay 1.5 R3 or newest.
ArchShaders vol. 2 for V-RAY
Download Shaders samples

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Tuesday, May 15, 2007

Vray for Rhino 4 and SketchUp



+ ASGVIS has released VRay for Rhino 4 and SketchUp. This release brings users various performance enhancements, an out of the box rendering solution, and many great V-Ray features to Rhino as well as SketchUp.
Vray for Rhino 4
V-Ray is a rendering plug-in that enables Rhinoceros users in all fields—from engineering and architecture to design and animation—to take advantage of the power and speed of the Chaos Group’s V-Ray rendering solution.
With VRay for Rhino, ASGVIS offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. “Top studios in all disciplines have relied on V-Ray for years to generate photorealistic images of outstanding quality,” says Corey Rubadue, ASGVIS Director. “With V-Ray for , we’re bringing this powerful, flexible, and affordable rendering solution to Rhinoceros users, enabling them to take full advantage of all that V-Ray has to offer.” Render Options are now easier than ever, with Default Render settings reflecting correct settings for Indirect Illumination, the VRay Sun, VRay Sky, and Sampling levels.V-Ray offers Rhinoceros users a robust set of global illumination and ray-tracing features that enable them to bring their ideas to life quickly, easily, and cost-effectively.
New Features Includes:
- VRay Sun and Sky
- VRay Physical Camera
- Distributed Rendering allowing a single image to be process over up to 10 machines
- Per Material GI, Background, Reflection, and Refraction
- Displacement
- Seperate Global Reflection and Refraction
- Dispersive Materials
- VRay Two-Sided Material for easy creation of thin translucency
- Easy Gamma Correction Controls
- More Efficient Memory Handling for Larger and More Complicated Scenes
- Expanded Functionality including the ability to set Memory Usage Limits
- Animation Support for Bongo as well as Rhino's Built-in Animation Tools

VRay for SketchUp
V-Ray is a rendering plug-in that enables SketchUp users to take advantage of the power and speed of the Chaos Group’s VRay rendering solution. With VRay for SketchUp, ASGVIS offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. “Top studios in all disciplines have relied on V-Ray for years to generate photorealistic images of outstanding quality,” says Corey Rubadue, ASGVIS Director. “With V-Ray for Sketch-Up, we’re bringing this powerful, flexible, and affordable rendering solution to Sketch-Up users, enabling them to take full advantage of all that V-Ray has to offer.” Render Options are now easier than ever, with Default Render settings reflecting correct settings for Indirect Illumination, the V-Ray Sun, V-Ray Sky, and Sampling levels. V-Ray offers users a robust set of global illumination and ray-tracing features that enable them to bring their ideas to life quickly, easily, and cost-effectively.
Vray for SketchUp Features Includes:
- True raytraced reflections and refractions
- Glossy reflections and refractions
- Area shadows (soft shadows). Includes box and sphere emitters
- Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
- Depth-Of-Field camera effect.
- Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
- Caustics
- Fully multithreaded raytracing engine
- True HDRI support. Includes support of proper texture coordinate handling for both cubic and - angular maps. Map your images directly without distortions or cropping.
- Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
- VRay Material Editor with Material Preview
- VRay Sun and Sky
- VRay Physical Camera
- Displacement
- Distributed Rendering allowing a single image to be process over up to 10 machines
- Per Material GI, Background, Reflection, and Refraction
- V-Ray Two-Sided Material for easy creation of thin translucency
- Animation Support

Go to
www.asgvis.com for more details or to locate a reseller near you. You may also email at sales[@]asgvis.com. ASGVIS is a developer of state-of-the-art plug-ins, exporters, scripts for Autodesk 3ds Max, and 3D graphics applications. Among its flagship products is V-Ray for Rhino 3.0, a ray-tracing renderer for Robert McNeel & Associates’ Rhinoceros NURBS modeler that provides uncompromised image quality. Visualization professionals worldwide rely on ASGVIS solutions to bring their ideas to life creatively and cost-effectively.

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Monday, February 26, 2007

VRay ambient occlusion 2.0



- This script renders an ambient occlusion pass with
from any scene, without changing anything. There is no need to prepare the scene in any way either. The Script offers two method to render ambient occlusion. 1) Dirtmap - Every surface is illuminated and contributes to the lighting solution. It is even possible to render indoor rooms without windows. 2) Skylight - Light is coming from a spherical or hemispherical skydome. VRay 1.5 or higher is required for the script to run and If you are using VRay 1.46, there is an older version available, without dirtmap features.
Download VRay ambient occlusion -
Script

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Monday, February 19, 2007

V-RAY TUTORIAL - Studio Lighting


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- CGIndia brings to you a new V-Ray Studio Lighting Tutorial, especially for the guys who want to get photoreal. In this V-Ray + 3ds Max tutorial, Kádas Géza explains in step by step method of lighting the interior scene. Geza with the help this tutorial explains the various stages involved, in the creation of photorealistic 3d Rendering.
- Making the environment
- Placing the lights
- Setting up V-Ray for tests
- Shaders / Materials
- Setting up VRay for final rendering
- Post-work in Photoshop
Learn Studio Lighting:
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Wednesday, January 10, 2007

Motion Blur and DOF with V-Ray


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- Getting DOF effect right is always been real pain in the A$$. Now you may learn how to achieve a well balanced DOF and Motion Blur effects using
Renderer. Recently Released VRay-Elite, a website which extensively covers VRay has posted useful article explaining, how Motion Blur and DOF works in V-Ray. 3D Scene file compatible with 3ds Max 9 is also available for download for making the tutorial easily understandable..............MBlur & DOF link!!

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Friday, January 05, 2007

VisMasters Online: V-Ray Training Launched


- VisMaster in association with cgarchitect.com has launched Online V-Ray Training for Architectural Visualization, Instructed by Brian Smith of 3DAS, LLC. The VisMasters Online V-Ray Training includes 16 hours of total instruction including both on-demand video and online live training with question and answer sessions with the instructor. The VRay renderer is a plug-in that allows 3ds Max users to bypass the default scanline renderer and achieve truly photorealistic quality with minimal effort. Because of its unsurpassed quality, speed, and ease of use, V-Ray has rapidly become the industry’s renderer of choice in the lighting of architectural visualizations, and is also a favorite among film and game producers..............Link!!

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Tuesday, December 12, 2006

ArchShaders vol. 1 For VRay


ArchShaders vol. 1 for Vray
- Evermotion.Org has done half of the work for the people who want to create photo Real visualization by releasing very useful ArchShaders vol. 1 for V-RAY. Snip: Almost all of us sometimes have that feeling of irritation after many hours working on perfect shaders. Water is to dry, glass is to matt and the leather looks much more like cotton. Now you can forget about it! We would like to present you new library of 1150 professional shaders with about 500 textures. You will find here everything you need. Bricks, glass, wooden floor, stone paving and much more. With Archshaders you will be able to build scenes faster than before. Just pick and use. This production is prepared only for 3ds max 7 or higher and vray 1.5 R2 or newest.
ArchShaders vol. 1 - webpage link

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Tuesday, October 24, 2006

Photorealistic CG Water | VFX



- Scanline's Flowline VFX Reel, showing Photorealistic CG water from
. Flowline is Scanline's in house software designed to handle all types of visual effects. Designed as an internal production tool, Flowline evolved to meet internal production challenges. Now, after more than 5 years of R&D, Flowline 2 has become full robust system for fluid related effects. Scanline VFX Studio's software Flowline was recently used by, The Moving Picture Company (MPC; London) for Producing Some of the stunning Visual effects in Hollywood blockbuster film Poseidon’s including the most impressive lobby shot, an enormous simulation created with FlowLine, while ILM used its Physbam particle-level set (PLS) fluid solver, created in collaboration with Ron Fedkiw at Stanford University for some of VFX shots in Poseidon's......Hmmm so much for the technology and all-n-all future always seems so bright......Next Limit’s , are you listening ???
Related Posts:
SIGGRAPH06 Latest Technology
Deadline ™ 2.5 Eval Download Available
Making CG Hair more Realistic
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Friday, October 06, 2006

The Making of - "A Morning In Province" Using 3DS Max + V-Ray



- The Making of -"A Morning In Province" is new featured 3ds Max + V-Ray Tutorial by Julien Chiari, who explains the steps he have used in making of " A Morning in Province". Snip: For this 3D Scene, I have took reference from a very nice Photograph, which i have found in a magazine. The whole 3d Scene is done in 3D Studio Max and using
Rendering engine for Achieving realisim in the scene. I have divided the whole process into four parts: , Texturing.........Tutorial Link!!
Related Posts:
Making of Maybach 57
The Making of Galaxy Explorer 3d SpaceShip
3DS Max Tutorial - 3d modeling And Rigging “Quad Bike”
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Wednesday, September 27, 2006

Making Of "Heritage" In 3DS Max By Marek Denko



- CGSocitey has published the Making Of "Heritage" 3ds Max Scene by CG Artist Marek Denko....Marek is well known and award winning CG Artist, whos work has been featured in top digital art books like EXOTIQUE and ELEMENTAL 2. Denko: The whole of ‘Heritage’ was done in 3ds Max 8 and rendered in
. The whole scene was modeled and rendered as geometry, with displacement, translucency and reflections. Rendering this scene took a lot of time, something like 60 hours on my laptop in 2K resolution. I wanted to have it all in 3D and afterwards, I'll try to optimize it for animation by replacing as many objects as possible with pre-rendered mattes. ................Read On!!
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Thursday, August 31, 2006

Subsurface Scattering - Free Maya Tutorial By Gnomon Workshop


Free AutoDesk's Maya Tutorial
- The Gnomon Workshop, the industry leader in professional training for CG artists has published New Maya Tutorial about Subsurface Scattering Using the miSSS Fast Simple Shader with
. Snip: Translucency is a characteristic of many materials, both natural and man made. From leaves and murky water to wax, sandblasted glass or skin, many objects that may be opaque will still absorb light into the surface. is a rendering technique that allows for the simulation of translucency in Mental Ray. This lecture introduces the misss Fast Simple material and gives an in-depth demonstration of how to set-up and work with the Shader............tutorial link!!
Related Posts:
Global Illumination - Exteriors Vray Lighting
Gnomon School: Digital sculpting ' the human form
Gnomon Released Character Modeling, Detailing And Texturing DVD's
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Thursday, August 10, 2006

Chaos Group Released V-Ray 1.5 RC1



- Chaos Group has announced the first release candidate for version 1.5 of the V-Ray rendering engine for
Autodesk® 3ds Max® is now available for download. The New features in this version includes; Support for motion blur on Particle Flow systems with both translational and rotational motion blur, New Reinhardt color mapping mode, Sub-pixel and per-pixel color mapping modes, Detail enhancement for the irradiance map, supports 64-bit operating systems, Render elements are fully supported in VRay distributed rendering mode, Support for including/excluding objects from the Toon effect and many more enhancement features..................Link!!
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Monday, July 24, 2006

Making CG Hair More Realistic



- Making Realistic hair in computer animation is one of the most cumbersome job, specially because of huge rendering time,..ask CG artists at
Dreamworks, how they manage to create more furry creatures in Madagascar than in any previous computer-animated film. Now Researchers at Cornell Univercity has developed a new and much more quicker method for rendering Realistic looking CG Hair...... Text from thier site - Reproducing this visual effect in computer graphics has always been a challenge. Computers can create three-dimensional structures resembling hair, but the process of "rendering," in which the computer figures out how light will be reflected from those structures to create an image, requires complex calculations that take into account the scattering between hairs. Current methods use approximations that work well for dark hair and passably for brown, but computer-generated blondes still don't look like they're having more fun. But now Cornell researchers have developed a new and much quicker method for rendering hair that promises to make blond (and other light-colored) hair more realistic.Steve Marschner, Cornell assistant professor of computer science, developed the new method with Cornell graduate student Jonathan Moon, who will present the work at the 2006 SIGGRAPH computer graphics conference in Boston.
Related link -
Realistic hair in computer animation ( Cornell edu.)
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