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Wednesday, July 25, 2007

DT Announces RealFlow4 Training for Film and Broadcast Industries


+ Digital-Tutors, a Next Limit Certified Training Partner, today announced the availability of 'Dynamic Simulations with RealFlow4' - the latest release in a growing library of interactive training for emerging digital artists using RealFlow4, the 3D industry's leading physical simulation tool for dynamic simulations and used in blockbuster films which include, Poseidon, X-Men 3, Charlie and The Chocolate Factory, Lord of the Rings: The Return of the King, and Ice Age 2. Dynamic Simulations with RealFlow4' provides over three hours of project-based training, techniques for creating realistic simulations and interactions, and step-by-step approach to learning creative uses for RealFlow4. A complimentary trial version of RealFlow4 is included with Dynamic Simulations with RealFlow4 - allowing artists immediate access to explore the software and utilize training. For a full outline and pricing information of Dynamic Simulations with RealFlow4 : Click Here!!

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Monday, July 16, 2007

Digital-Tutors Announces New Animation and Rigging Training for Maya Artists



+ Digital-Tutors, an Autodesk® Authorized Publisher and leading provider in video-based training, today announced the availability of 'Rigging Quadrupeds in Maya' and 'Animating Quadrupeds in Maya'- the latest releases in a growing library of interactive training for emerging digital artists using Maya, the award-winning 3D modeling, animation, effects and rendering solution. 'Rigging Quadrupeds in Maya' provides 6 hours of project-based training and guides artists through Rigging techniques and the principles of building solution-based rigs, and animator-friendly controls for more efficient animating. 'Animating Quadrupeds in Maya' teaches artists time-saving animation techniques, the mechanics of quadrupeds, and principles for creating convincing quadruped animations with 3 hours of project-based training - An ideal learning solution for new and experienced animators and riggers.

Rigging Quadrupeds in Maya
Highlights from 'Rigging Quadrupeds in Maya' include: constructing effective hierarchies, developing broken hierarchy systems, building rigs from reference skeletons, building an FK spline system, incorporating MEL for speed, custom shelves for tools, Characters Sets, Sub-Character Sets, set driven keys, IK solvers for proper limb functionality, constraints, advanced hip control, painting weights, Connection Editor, reverse lock systems, muscle deformation with influence objects, corrective shapes for mesh deformations, and additional lessons developed for artists learning rigging.
Animating Quadrupeds in Maya
Highlights from 'Animating Quadrupeds in Maya' include: referencing footage and images, mechanics of quadruped animation, quadruped anatomy for animators, ghosting, Character Sets, adding follow-through, translating cycles forward, proper timing and spacing using rhythm, achieving believable weight, optimizing with Show Buffer Curves, Graph Editor, animating arcs, in-betweening, editing tangents, modifying tangents, animating in sections for efficiency, and additional lessons developed to teach artists a multitude of animation techniques.
For more information about Rigging Quadrupeds in Maya - click here
For more information about Animating Quadrupeds in Maya - click here

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Thursday, January 04, 2007

Pose to Pose Keyframe Animation *


- This is a great article/tutorial i found in archives; written by Keith Lango about Pose to Pose Organized Keyframe Animation. Since it was first posted by Keith, this article has been used in various animation schools, universities and animation programs around the world. Snip: There has long been two general schools of approaching animation. Straight ahead and pose to pose. Straight ahead is what it sounds like: the animator just charges in and starts animating in a very stream of consciousness sort of way. This results in some genuinely inspired that flows extremely well. It also ends up in alot of dead ends and wasted effort when the animator realizes he's painted himself into a corner. Pose to pose animation is also much as it sounds, The animator picks some seminal poses that, when timed correctly, capture the energy and direction of the shot. The animator then will go and create these poses and hit the timings, working to deliver the shot with structure. This often times ends up with some of the most powerful animation with very strong poses and tight timing, distilling the animation down to...............Tutorial link!!

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Monday, November 13, 2006

Tutorial Walk cycle - 3D character animation


- Computerarts UK has published a new animation tutorial about, Turn a simple walk cycle into a stroll with style! Improve your character animation in 3D World’s Blender masterclass, which makes use of genuine rigs from the movie Elephants Dream. Support files are also available along with tutorial in .PDF format ............download tutorial!!

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Saturday, August 19, 2006

3DS Max Tutorial - Simulating A Running Fan



- Our new friend from Oman3D has published a very handy Intermediate level
3ds Max tutorial by Aziz khan. This tutorial will explains many functions of Reactor tool with-in 3DS Max; a quite powerful tool which let us simulate various real-life physics. For example we can simulate physical behaviors such as wind and motors very easily. We will learn in this tutorial how to create a simulation of a fan with the help of the Reactor Motor, Point Constraint, CSolver, and the Rigid Body Collection.............Tutorial Link!!
Related Posts:
3D Modeling Tutorial - Body Beautiful
3ds Max Tutorial : Modeling Creature Details
TUTORIAL : Car Mapping In 3ds MAX
3d Studio / VRAY Adv. Tutorial : Study Hall Interior
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Thursday, August 10, 2006

Skinning For Feature Animation Tutorial DVD



- Skinning for Feature Animation is the second part of a 3-part series covering the in and outs of animation rigging. With over 10 hours of lessons, this DVD is a perfect complement for the
Rigging for Feature Animation DVD. Building on the "broken hierarchy" rig, Aaron Holly walks you through adding "deformable rigging" and other types of deformations to your characters. Starting with 2D Animation as a reference plus a solid understanding and application of Deformations, Aaron uses out-of-the-box Maya tools and production tested techniques to cover all aspects of Skinning & Deforming a character without sacrificing the speed and interactivity that is essential for Feature 3d Animation production. Aaron Holly has worked as a Character Technical Director...........Link!!
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Tuesday, July 25, 2006

Twelve principles of 2D animation by Tony White



- Here are 12 Principles of 2d animation, which are universal and can be used in any scene. Tony white says; "Although the following is essentially about
, the material covered will present to 3D, Web and Games animators the solid foundations upon which their own art was founded... and, as a result, will provide tried and tested knowledge and methods that can be adapted to suit their own particular needs”. Have a look..................Link!
Related CGI Post:
28 Principles of Animation
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Monday, July 17, 2006

Maya Tutorial - Flowing water Animation



- New tutorial about Creating a Flowing Water Effect in Maya using "Particles", written by Aziz Khan. This Maya tutorial will teach you how to manipulate the flow of particles from a shower head into a tub as particles collide with the surface of the tub in a water-like
motion. We will use 'Particles' which are commonly used to create visual effects such as smoke, water, fire and various types of explosions similar to those that could be seen in the movies..........Link!
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Tuesday, July 04, 2006

Maya Video Tutorial - Baking Animated Meshes



- Pepe-School-land, the 3D animation school in Barcelona (Spain), has published a new video Maya tutorial on their website. "Quick Trick: Baking animated meshes in Maya"
tutorial is about, How to bake an animated character to create a bunch of animated copies. This technique is used in "changes" animation short. You can find it under the " Mix " section......Link!
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Monday, July 03, 2006

After Effects Tutorial : Animated sequences



- ComputersArts has recently published a new After Effects Tutorial by Arvid Niklasson. When deadlines are tight, it’s good to have a few simple tricks up your sleeve. Arvid reveals how to utilise
After Effects’ parenting and control layers to increase flexibility and create animations in no time at all..You can download the tutorial in .pdf format............Tutorial link!
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Friday, June 30, 2006

TUTORIAL - ANATOMY OF A WALK



- A breakdown of basic walk and exlains the Anatomy of walk by RuberBug studio. As the Tutorial is very genralized and not application specific, you may try these steps in your favorite software like
maya, 3ds Max , XSI etc... Ruberbug; Walks are very complex. Not only do the feet have to move across the ground, but the hips, spine, arms, shoulders and head all move in sync to maintain balance in the system. Though complex, if you break down each of these movements joint by joint, the mechanics of walking become clear.Let’s break down a basic walk, step by step. For clarity, I’ve animated a simple skeleton so you can see exactly how each joint moves.................Link!
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Friday, June 23, 2006

Digital-Tutors Releases Walk Cycle Animation Training for Maya



- Digital-Tutors, an Autodesk Authorized Publisher, today Announced the availability of "Introductionto Maya Animation: Walk Cycle" - a comprehensive guide to creating convincing walk cycle
animations in Maya and the latest release in agrowing library of interactive training for emerging digital artists. New training release provides intuitive guide to learning walk cycle animation in Maya. Artists will easily learn proper body mechanics, adding personality to characters, and creating walk cycles with less time and more creativity in Maya with over 2.5 hours of project-based training - an ideal learning resource for artists learning character animation......................Read on!
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Saturday, June 03, 2006

Lightwave3d Tutorial: fantastic ‘pyrokinetic’ effect!!



- Computer Arts has published a new lightwave3d Tutorial, which shows you the safe way to recreate this fantastic ‘pyrokinetic’ effect. Running into a dead end is no fun at all, so it helps if you have the power of LightWave 3D at your fingertips to blast a hole in the wall. 3D World shows you the best way to generate the necessary superheroic VFX.One of the best bits in superhero movies such as Hellboy and the X-Men series is where a character has the ability to cause fire to spew forth from their hands before hurling an almighty flaming ball at their nemeses. It’s certainly a handy superpower, and we can only hope that these people are sensible enough to ask someone else to fill their car up at the petrol station.you can download tutorial (.pdf) along with the support files....
link!! Tags: lightwave tutorials . lightwave3d

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Saturday, March 18, 2006

Free CG Pack Tutorial (Part 1) : Female Walk Cycle !!



Free CG Pack Tutorial (Part 1) : Female Walk Cycle !!
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- CG Channel is offering free video tutorial from its "Animation Series Volume 1".In this video tutorial, Jonathan Abenhaim will transform the male walk-cycle from "Animation Series Volume 1 - Man Walk Cycle" into a female walk-cycle.The content of this tutorial was created in 3ds Max® and assumes that the user has some level of proficiency with 3ds Max®; however most the techniques learnt on this tutorial are universal and can be applied to all 3D platforms.
Tutorial : Female Walk Cycle
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Saturday, March 04, 2006

3Ds Max Tutorial : Animated Nuclear Explosion !!



3Ds Max Tutorial : Animated Nuclear Explosion............(from 123d Archives)
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- Its quite an old tutorial written for 3ds Max 4, But the same process can be used with any version of 3d Studio Max. In this small tutorial,CG Artist Julien Vanhoenacker explains how you can make animated gaze explosion effects in a few easy steps using 3D Studio Max without any plug-ins. This tutorial is a bit old but explains quite a few tricks in 3ds max.The tutorial assumes you already have the necessary basic common knowledge of 3D Studio Max, and doesn't enter into tedious explanation.